How the trip estimate works
The planner adds every requested quantity and divides that total by the Carry Capacity value you enter. It rounds up because a partial final load still requires a trip.
Formula
minimum trips = ceiling(total ticket units ÷ carry capacity)
This is a lower bound, not a completion-time prediction. A real run can require more movement because products sit in different shelf areas, players may split across orders, packing has its own actions, and the game’s exact upgrade values are not documented in the official description.
Why the upgrade recommendation asks about a bottleneck
The official game page names three core upgrades—Speed, Reach, and Carry Capacity—but does not publish their costs or exact level effects. The helper therefore does not score fictional stats. It simply maps the problem you report to the matching upgrade category you can test in your next run.
| Your observed delay | Upgrade to test | What to compare next run |
|---|---|---|
| Travel between shelves and stations | Speed | Whether repeated routes feel shorter |
| Returning before collecting the full ticket | Carry Capacity | Whether the same ticket needs fewer loads |
| Repositioning at shelves or boxes | Reach | Whether interactions require less adjustment |
Claim boundary
Picker, packer, and loader are planning roles used by this guide. They are not official in-game classes. Exact upgrade gains and ability effects remain unverified as of July 19, 2026.